Unreal Engine: Abandoned Sky-Church Ruins

This week's homework for Tech Art was to build a scene in Unreal Engine using the asset packs on FIEA's server. We use Perforce for source control, and it's kind of like Google Drive, except it lets you revert to previous versions of files (super helpful when making multiple versions of an asset design). But it's kind of a pain to learn. Anyway, here are the final screenshots of my abandoned sky church ruins.





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